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- ~The Maps:
-
- ~ The mapping system of this game is perhaps its greatest feature. On the
- right side of the screen we have a three-dimensional view of all four
- directions; forward, left, right, and behind. Monsters become visible far down
- the corridor, giving you the opportunity to run away from them before they reach
- you. Monsters can not attack until they reach you. When a monster reaches you,
- it will appear in the space between the 3-D images. The name of the monster will
- be printed at the top of the screen, along with its health points and your
- health points.
- ~ The map on the left side represents hours worth of mapping that is all done
- automatically. Here is a key to the map:
-
- ~The arrow.............Represents your position and the direction you are facing.
- ~Straight line.........Represents wall.
- ~Small break in line...Represents door.
- ~No line...............Represents opening.
- ~Hollow square.........Ladder going up.
- ~Filled square.........Ladder going down.
- ~Circle................Chute.
- ~Letters...............Temples, Stores, Banks, Inns, Wizard's guild.
-
- ~ The computer remembers where each character has been in the giant 70 level
- dungeon, so that only the squares you visit are mapped.
- ~ MORE (Hit Any Key)
- ~Movement:
-
- ~ You will often need to run away from monsters. It is almost impossible for
- ANY character to kill a 65'th level ghost. You should learn to use the 3-D map
- to avoid certain monsters when you see them down the corridors.
-
- ~ There is a faster, more convenient way to move around the dungeon using the
- flat map on the left hand side of the screen. To switch between the two types of
- movement, hit the `Esc' key.
-